We spoke to the studio responsible for Noahmund, the JRPG designed in Spain that features a revolutionary control and movement that resembles a board game.
Years of work, hours of effort and moments of suffering, but you have already developed your videogame, now, how can we make our videogame known?
In recent years we have seen releases of RPG titles combined with action touches marked by their difficulty and fantastic atmosphere. Lots of people have classified this combination as souls-like due to its similarity with titles such as Dark Souls or Bloodborne.
New features Outside of kicking butt on the delivering tons of art, music, and story, Team SWDTech has also been busy not only delivering the core game mechanics promised on their Kickstarter, but also taking it up a notch and delivering some additional unplanned features.
Since their successful Kickstarter, Pixel Noir developer, SWDTech Games has been on a mission to bring their vision to life.
And now let’s talk about single-player titles, with complex narrative elements, closer to the world of cinema than to video games.
Lately, any pointless polemic is valid to try to shake the foundations of the videogame industry. But very recently, due to the (unfortunate) declarations and decisions of a big company, a debate that can already be described as classic came back to the fore: Multiplayer or single player?
All right, we’ve already done an internal and external analysis of our product, the industry and the competitors. We already know our target audience and we know where we can find them. Now we will have to see what marketing actions for video games we can do to achieve our goals with a modest budget.
Have you developed a videogame, are you already thinking for launching it or publish it by yourself? Well, now you just need to communicate it, create interest among the players and make it known. It’s time to think about video game marketing.
Badland Publishing will distribute the first-person action-adventure title created by Timsea Studios.The studio, based in Murcia (Spain), will open a Kickstarter page to finance the project. Today we’re launching the Steam page of the game.