Marketing_Indie_Videogames_BadLand_Publishing

Marketing for videogames. Part II

All right, we’ve already done an internal and external analysis of our product, the industry and the competitors. We already know our target audience and we know where we can find them. Now we will have to see what marketing actions for video games we can do to achieve our goals with a modest budget. […]

Marketing_Indie_Videogames_BadLand_Publishing

Marketing for videogames – Part I

Have you developed a videogame, are you already thinking for launching it or publish it by yourself? Well, now you just need to communicate it, create interest among the players and make it known. It’s time to think about video game marketing. 5.0 01

BadLand_Games_Publishing_ADOME

Press Release – BadLand will publish ADOME

Badland Publishing will distribute the first-person action-adventure title created by Timsea Studios.The studio, based in Murcia (Spain), will open a Kickstarter page to finance the project. Today we’re launching the Steam page of the game. 5.0 01

Part II: PC Vs Console

Beyond the fanaticism of PC and console, there are elements that will clearly make us decide for one of them. The key is to look for the combination that best fits our tastes… or our budget. 3.7 04

PART I: PC Vs. Console

Since the arrival of entertainment systems to homes, shortly after breaking into arcades around the world, there has been a debate that remains unresolved today: what is the best choice for playing games, computer or console? 0.0 00

LORE and storytelling

We’ve all played a game regardless of their story. We thought it’s another shooter, or we’ve looked at his art, but without looking beyond that cool sword or that weird optional Boss.  5.0 01

Games for Nintendo Switch: Why they are more pricey

Since the launch of Nintendo’s newest system, the Nintendo Switch, the controversy has surrounded video games for this platform. A lot of titles have been criticized by users when they noticed the price gap with other platforms. 5.0 01

badland_age_ratings

Developer opinion: Age ratings certificates

One of the common costs faced in video games development when publishing a game is the age ratings certificates. It is an often-forgotten expense that can lead to a ban on publication on certain platforms and in certain territories. 0.0 00