From the first sight of cinema with sound, it have been intended to make the spectator feel that he was living the footage, not just watching a succession of images.
Video games development ascribes artistic activities with technological implementation to its creation process.
The new is born and the old is reborn. In this way PlayStation conquers hearts based on nostalgia and good work with its relaunch of the PlayStation Classic.
We spoke to the studio responsible for Noahmund, the JRPG designed in Spain that features a revolutionary control and movement that resembles a board game.
Years of work, hours of effort and moments of suffering, but you have already developed your videogame, now, how can we make our videogame known?
In recent years we have seen releases of RPG titles combined with action touches marked by their difficulty and fantastic atmosphere. Lots of people have classified this combination as souls-like due to its similarity with titles such as Dark Souls or Bloodborne.
New features Outside of kicking butt on the delivering tons of art, music, and story, Team SWDTech has also been busy not only delivering the core game mechanics promised on their Kickstarter, but also taking it up a notch and delivering some additional unplanned features.
Since their successful Kickstarter, Pixel Noir developer, SWDTech Games has been on a mission to bring their vision to life.
And now let’s talk about single-player titles, with complex narrative elements, closer to the world of cinema than to video games.
Lately, any pointless polemic is valid to try to shake the foundations of the videogame industry. But very recently, due to the (unfortunate) declarations and decisions of a big company, a debate that can already be described as classic came back to the fore: Multiplayer or single player?