Distrust Inspired by John Carpenter’s “The Thing”.
Lately, any pointless polemic is valid to try to shake the foundations of the videogame industry. But very recently, due to the (unfortunate) declarations and decisions of a big company, a debate that can already be described as classic came back to the fore: Multiplayer or single player?
All right, we’ve already done an internal and external analysis of our product, the industry and the competitors. We already know our target audience and we know where we can find them. Now we will have to see what marketing actions for video games we can do to achieve our goals with a modest budget.
Beyond the fanaticism of PC and console, there are elements that will clearly make us decide for one of them. The key is to look for the combination that best fits our tastes… or our budget.
Since the arrival of entertainment systems to homes, shortly after breaking into arcades around the world, there has been a debate that remains unresolved today: what is the best choice for playing games, computer or console?
We’ve all played a game regardless of their story. We thought it’s another shooter, or we’ve looked at his art, but without looking beyond that cool sword or that weird optional Boss.
Since the launch of Nintendo’s newest system, the Nintendo Switch, the controversy has surrounded video games for this platform. A lot of titles have been criticized by users when they noticed the price gap with other platforms.
If you are reading this, it’s because you are interested in video games development or because you already developed a PC game and you want to play it comfortably on a console or you are looking forward to having it there.
“Trial and error” is another of the key factors that got us hooked. On those classic titles of the most addictive games; you knew you could do it, you knew how to do it… But getting there would take a lot of trying.
At the beginning of time, before we knew what video games were, let alone addictive games, the emergence of video games in our lives brought about a series of demands to which we were not used to.