Badland_Publishing_Distrust

Distrust

Distrust Inspired by John Carpenter’s “The Thing”.

BadLand_Games_Publishing_Pixel_Noir

Pixel Noir: Behind the curtain – Part II

New features Outside of kicking butt on the delivering tons of art, music, and story, Team SWDTech has also been busy not only delivering the core game mechanics promised on their Kickstarter, but also taking it up a notch and delivering some additional unplanned features. 

Marketing_Indie_Videogames_BadLand_Publishing

Marketing for videogames. Part II

All right, we’ve already done an internal and external analysis of our product, the industry and the competitors. We already know our target audience and we know where we can find them. Now we will have to see what marketing actions for video games we can do to achieve our goals with a modest budget.

Marketing_Indie_Videogames_BadLand_Publishing

Marketing for videogames – Part I

Have you developed a videogame, are you already thinking for launching it or publish it by yourself? Well, now you just need to communicate it, create interest among the players and make it known. It’s time to think about video game marketing.

Part II: PC Vs Console

Beyond the fanaticism of PC and console, there are elements that will clearly make us decide for one of them. The key is to look for the combination that best fits our tastes… or our budget.

PART I: PC Vs. Console

Since the arrival of entertainment systems to homes, shortly after breaking into arcades around the world, there has been a debate that remains unresolved today: what is the best choice for playing games, computer or console?